Juegos de simulación basados en ABP para la enseñanza de asignaturas de ingeniería (segunda parte)

Alejandro J. Cataldo (1)

e-mails: acataldo@informatica.uda.cl

(1) Universidad de Atacama, Departamento de Ingeniería Informática y Ciencias de la Computación Copiapó, Casilla 240 Chile

Abstract

Throughout the last years, in the University of Atacama it is had been applying an educative method based on the techniques of active and cooperative learning as a form to improve the educative process of formation. This work is the continuation of one presented previously in which, applying the strategy of learning based problems (LBP), a didactic technique is described with which a game of simulation of markets was developed to teach contents of projects of networks of computers. In the first occasion was presented the procedure of evaluation and the form to structure the game, in this article are showed the results of applying this same method to another similar subject. It will can be seen that this methodology is totally applicable to other courses and in addition it will demonstrate that is an effective strategy of learning.

Keywords:Learning Base on Problems, Active Learning, Cooperative Learning, LBP


BibTex

@INPROCEEDINGS{cataldo04:45,
                  AUTHOR       = {Alejandro J. Cataldo},
                  TITLE        = {Juegos de simulación basados en ABP para la enseñanza de asignaturas de ingeniería (segunda parte)},
                  BOOKTITLE    = {30ma Conferencia Latinoamericana de Informática (CLEI2004)},
                  YEAR         = {2004},
                  editor       = {Mauricio Solar and David Fernández-Baca and Ernesto Cuadros-Vargas},
                  pages        = {1134--1140},
                  address      = {},
                  month        = Sep,
                  organization = {Sociedad Peruana de Computación},
                  note         = {ISBN 9972-9876-2-0},
                  file         = {http://clei2004.spc.org.pe/es/html/pdfs/45.pdf}
}

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