Juegos de simulación basados en ABP para la enseñanza de asignaturas de ingeniería (segunda parte)
Alejandro J. Cataldo (1)
e-mails: acataldo@informatica.uda.cl
(1) Universidad de Atacama, Departamento de Ingeniería Informática y Ciencias de la Computación Copiapó, Casilla 240 Chile
Throughout the last years, in the University of Atacama it
is had been applying an educative method based on the
techniques of active and cooperative learning as a form to
improve the educative process of formation. This work is
the continuation of one presented previously in which,
applying the strategy of learning based problems (LBP), a
didactic technique is described with which a game of
simulation of markets was developed to teach contents of
projects of networks of computers. In the first occasion
was presented the procedure of evaluation and the form to
structure the game, in this article are showed the results
of applying this same method to another similar subject. It
will can be seen that this methodology is totally
applicable to other courses and in addition it will
demonstrate that is an effective strategy of learning.
Keywords:Learning Base on Problems, Active Learning, Cooperative Learning, LBP
BibTex
@INPROCEEDINGS{cataldo04:45,
AUTHOR = {Alejandro J. Cataldo},
TITLE = {Juegos de simulación basados en ABP para la enseñanza de asignaturas de ingeniería (segunda parte)},
BOOKTITLE = {30ma Conferencia Latinoamericana de Informática (CLEI2004)},
YEAR = {2004},
editor = {Mauricio Solar and David Fernández-Baca and Ernesto Cuadros-Vargas},
pages = {1134--1140},
address = {},
month = Sep,
organization = {Sociedad Peruana de Computación},
note = {ISBN 9972-9876-2-0},
file = {http://clei2004.spc.org.pe/es/html/pdfs/45.pdf}
}
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